Modelling & Texturing
As the main focal point of the entire environment it was decided that this object would be the first main object to implementing in to the level. From the blockout, the warp core was broken up into its core modular shapes.
The above image shows how the four individual shapes are repeated and snapped together to form the full sized warp core. From there each component was refined and full modelled in addition to creating the additional detail of the struts and central housing.
After the main assets were fully modelled development started on unwrapping and texturing.