This is the assault version of the super hive ship seen at the end of the Stargate Atlantis, the design was that a big opened maw structure with support structures seen inside. A centre structure towards the centre would be capable of firing either a heavy plasma weapon attack or perhaps a huge culling beam to damage the hull.
2048 texture, 10,088 tri’s.
This ship was designed to the the advanced support capital ship, went with a lot of sensors and a more spindly look. The mesh is a heavily modified version of the Apophis Mothership with a new texture.
2048 texture, 6,324 tri’s
Added some additional structures and detail from the original Ha’tak mesh, scaled up and proportions changed too. I remade the texture to accommodate the new scale as well as giving it a more advanced look.
2048 texture, 5,668 tri’s
Remade the Wraith Cruiser to be more in line with how it appeared in the show as well as giving it a matching texture to the other structures so far.
I would have went for more detail but with this being a cruiser unit the tri count had to remain low.
1024 texture, 3,522 tri’s
A very simple mesh being used as the colony capital ship in the game. The old mesh didn’t look like anything from the movie so I brought it more in line.
I created these as the military and planetary research stations in the game. Nothing special about them but due to their size I kept the textures at 2048 and made sure that both versions share the texture.
Civilian station: 2,524 tri’s
Military station: 4,492 tri’s
Quite enjoyed making this one, despite how simple the shapes are, creating a modular system to maximize the UV space was quite fun and a challenge.
After I made this version of the ship I decided to create the opened version of the ship where it basically turns into a big gun. I reworked the geometry while not changing the original UV to save on memory.
2048 textures, 9,544 triangles (Open version)
2048 textures, 8,838 triangles (Closed version)
Anubis Open 2
Anubis Open 3
Reworked the old model that was in game, gave it quite a clean up and fixed the proportions.
Similar to the Ha’tak I used 4 symmetry modifiers when unwrapping so I could get the most out of the texture space, worked pretty well.
2048 textures, 7,437 triangles
Made quite a quick job of this one given how small the unit is in game.
1024 textures, 1,754 triangles
I made this low poly version of a fan made Ancient ship, lots of modular UV’s and elements going on for this one.